The Game
Inside Job is a single-player narrative trading game. You start with a desk, a mentor, and an appetite. Over thirty days you take the meetings, work the angles, and decide, over and over, how far you're willing to go. The money is easy. Staying out of the windowless room is the hard part.
It isn't a trading simulator. It's a story about appetite, told through choices. Every option you're offered carries a posture: lean in, hold back, or take the dangerous swing. The world pushes back through five meters that climb and fall with your nerve. Push too hard on any of them and the consequences arrive on their own schedule.
Two Tracks, Two Eras of Greed
The same instinct, forty years apart. Each track is its own world: its own palette, typeface, slang, and cast.
Suits, suspenders, and inside tips. A young trader at a hungry firm learns that nobody asks questions when the number's right. Until somebody downtown does. Gold leaf, oxblood, and a serif you could cut yourself on.
"No Quarter Down": $0.99. A fund that never loses. Until it does. 8 endings.
Laser eyes, Lambos, and diamond hands. The same hunger, now anonymous and on-chain, where clout is liquidity and the rug is always somewhere under your feet. Bitcoin orange, neon teal, and a timeline that never forgives.
"Exit Liquidity": $0.99. The on-chain bezzle. 8 endings.
Same engine, different world. The meters mean the same thing under the hood. Only the names, colors, and voice change with the era.
See It
Authentic screens from the build. The same palettes, type, and meters you'll play. The Floor in gold leaf; The Chain in neon.






Optimized for iPad
On iPad the game runs full-bleed and scales up. Bigger type, the same gold-leaf and neon worlds, edge to edge.


How a Run Works
Pick an origin
Starting variants per campaign change who you are on day one: your money, your standing, your leash.
Story days
A contact, a proposition, a choice. Each option shows its posture: accept, decline, or risk. The consequence lands before the day turns, often swinging your fortune.
Market days
Trade the market every day and read the wire for tips. Then brace for the deck: dark-comic random events per campaign: windfalls, benders, subpoenas, betrayals. Each swings your fortune, no two repeating in a run.
The world pushes back
Five meters react to everything. Cross a danger line and it shows. A meter goes red, the room gets quieter, the regulator gets curious.
The reckoning
Reach day thirty, or push Exposure to the limit and end it early. Distinct endings per campaign decide how your story is remembered. Find them all.
The Five Meters
One system, two vocabularies. The Floor and The Chain call them different things; they push back the same way.
| The Floor | The Chain | What it tracks |
|---|---|---|
| Wealth | Stack | What you're worth. Let it run dry and you're finished before the story is. |
| Reputation | Clout | Whether the right people take your call. Lose it and the doors quietly close. |
| Heat | Exposure | How visible you are to the people you don't want seeing you. Max it out and it's over. |
| Loyalty | Crew | Who still answers when it goes wrong. Burn it and you'll find out alone. |
| Excess | Flex | The car, the jet, the spend. People clock the lifestyle long before the trades. |
What's Inside
Pricing
Download free and play a full campaign on each track. Expand when you want more. Purchases are one-time, never subscriptions, and restore across your devices.
More campaigns are in development for both tracks. Purchases are handled by Apple's In-App Purchase system; "Restore Purchases" brings your unlocks to any device on your Apple ID.
No real money is wagered or won. Inside Job is a narrative game in the Simulation category, not gambling. Mature themes; intended for adult players.