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A Game of Greed

INSIDE JOB

Two eras. One instinct.
Every trade has a consequence.
4 Campaigns · 30 Days a run · No Real Money
Coming soon to iOS

The Game

Inside Job is a single-player narrative trading game. You start with a desk, a mentor, and an appetite. Over thirty days you take the meetings, work the angles, and decide, over and over, how far you're willing to go. The money is easy. Staying out of the windowless room is the hard part.

It isn't a trading simulator. It's a story about appetite, told through choices. Every option you're offered carries a posture: lean in, hold back, or take the dangerous swing. The world pushes back through five meters that climb and fall with your nerve. Push too hard on any of them and the consequences arrive on their own schedule.

Two Tracks, Two Eras of Greed

The same instinct, forty years apart. Each track is its own world: its own palette, typeface, slang, and cast.

Track I: The Floor
The Floor
1980 to 2008

Suits, suspenders, and inside tips. A young trader at a hungry firm learns that nobody asks questions when the number's right. Until somebody downtown does. Gold leaf, oxblood, and a serif you could cut yourself on.

Wealth · Reputation · Heat · Loyalty · Excess
"Barbarians": free. 30 days to the 1987 crash. 8 endings.
"No Quarter Down": $0.99. A fund that never loses. Until it does. 8 endings.
Track II: The Chain
The Chain
2017 to Present

Laser eyes, Lambos, and diamond hands. The same hunger, now anonymous and on-chain, where clout is liquidity and the rug is always somewhere under your feet. Bitcoin orange, neon teal, and a timeline that never forgives.

Stack · Clout · Exposure · Crew · Flex
"Number Go Up": free. 30 days through the cycle. 8 endings.
"Exit Liquidity": $0.99. The on-chain bezzle. 8 endings.

Same engine, different world. The meters mean the same thing under the hood. Only the names, colors, and voice change with the era.

See It

Authentic screens from the build. The same palettes, type, and meters you'll play. The Floor in gold leaf; The Chain in neon.

Two eras of greed. Every trade has a consequence.
Every trade has a consequence
Every choice has a posture
Every choice has a posture
Read the wire, bet the tip
Read the wire. Bet the tip.
Five meters, one way out
The world pushes back
A cast that remembers what you did
A cast that remembers
Many endings, only one is yours
Many endings. Only one is yours.

Optimized for iPad

On iPad the game runs full-bleed and scales up. Bigger type, the same gold-leaf and neon worlds, edge to edge.

Inside Job on iPad: two eras of greed
Two Eras · iPad
The cast on iPad
The Cast · iPad

How a Run Works

Pick an origin

Starting variants per campaign change who you are on day one: your money, your standing, your leash.

Story days

A contact, a proposition, a choice. Each option shows its posture: accept, decline, or risk. The consequence lands before the day turns, often swinging your fortune.

Market days

Trade the market every day and read the wire for tips. Then brace for the deck: dark-comic random events per campaign: windfalls, benders, subpoenas, betrayals. Each swings your fortune, no two repeating in a run.

The world pushes back

Five meters react to everything. Cross a danger line and it shows. A meter goes red, the room gets quieter, the regulator gets curious.

The reckoning

Reach day thirty, or push Exposure to the limit and end it early. Distinct endings per campaign decide how your story is remembered. Find them all.

The Five Meters

One system, two vocabularies. The Floor and The Chain call them different things; they push back the same way.

The FloorThe ChainWhat it tracks
WealthStackWhat you're worth. Let it run dry and you're finished before the story is.
ReputationCloutWhether the right people take your call. Lose it and the doors quietly close.
HeatExposureHow visible you are to the people you don't want seeing you. Max it out and it's over.
LoyaltyCrewWho still answers when it goes wrong. Burn it and you'll find out alone.
ExcessFlexThe car, the jet, the spend. People clock the lifestyle long before the trades.

What's Inside

Big Money, Big Swings
Trades, story choices, and events all swing your in-game fortune. Get rich in a day, or crater by the close. No real money, ever.
Authored Endings
Eight finales per campaign: legend, conviction, the quiet exit. Each a distinct epilogue with its own illustration. A gallery tracks the ones you've found.
Dark-Comic Events
A deck of random events per campaign: windfalls, benders, subpoenas, betrayals. They swing your fortune and meters and never repeat within a run.
Multiple Origins
Starting variants per campaign change who you are on day one, so no two careers begin the same.
Built to Reread
A deterministic engine: the same seed replays exactly, and there's always one more nerve to test.
Two Distinct Worlds
A cast of illustrated characters and a fully realized era: palette, typeface, and slang, for each track. Switch eras and the whole game reskins.
Yours, Offline
No account, no login, no ads, no trackers. Plays fully offline; your run stays on your device.

Pricing

Download free and play a full campaign on each track. Expand when you want more. Purchases are one-time, never subscriptions, and restore across your devices.

The Floor · Track I
Barbarians
A junior broker at a hungry firm. 30 days to the '87 crash.
Free
The Floor · Track I
No Quarter Down
A fund that never has a down quarter. Until the money runs out.
The Chain · Track II
Number Go Up
The ETH wallet you forgot you had. ICO mania, 2017.
Free
The Chain · Track II
Exit Liquidity
Inside a token launch. Are you building or rugging?

More campaigns are in development for both tracks. Purchases are handled by Apple's In-App Purchase system; "Restore Purchases" brings your unlocks to any device on your Apple ID.

No real money is wagered or won. Inside Job is a narrative game in the Simulation category, not gambling. Mature themes; intended for adult players.